University of Lethbridge Intern Teachers during their secondary Internships. Heather responded to cell phone distractions in class by seeking meaningful ways to integrate personal technology into instruction. Rei explored gamification and game-based learning in science class to increase student interest and motivation. Karl transformed social studies textbook content into a computer-based role-playing game and collected feedback around student learning and engagement.
The presenters will share their process of identifying and responding to a specific need, implementing and refining various strategies with students, and reflecting on the results on their inquiry. Each project includes a website or other ready-to-implement material, and you will leave the session with concrete resources you can adapt to your own context. The three projects (and all projects from the Bi-annual Professional Inquiry Project Symposium) are available at
www.uleth.ca/education/celebrating_inquiry.